Necropolis

Deathland Resource: mercury

Ruled by Necromancers and Vampires, Shadowspire’s undead rise after each battle and often sap strength from their foes with every strike.

Necropolis city art

§ Heroes

Roster (18)

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§ Units

Roster (21)

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§ Faction laws

Tiered unlocks

Each tier opens at the listed win-count threshold. Within a tier, every group offers a mutually-exclusive choice — pick one card per group.

  1. Tier 1

    Unlocks at 0 wins

    Pick one — Group 1

    • Resource Riches I

      Resource Riches I

      1 cost

      Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

    • Tax Collectors

      Tax Collectors

      2 cost

      Produces 250 Gold daily.

    • Animate Dead I

      Animate Dead I

      3 cost

      Your heroes gain 2% Necromancy Power.

    • Gifts of the Afterlife

      Gifts of the Afterlife

      2 cost

      Your heroes gain 1 Luck.

    Pick one — Group 2

    • Elite Skeletons

      Elite Skeletons

      3 cost

      Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.

    • Elite Wights

      Elite Wights

      3 cost

      Wight growth in your cities increases by 4. Their minimum Damage increases by 1.

    • Black Death

      Black Death

      2 cost

      Enemy creatures take +50% from Damage-over-time effects.

  2. Tier 2

    Unlocks at 5 wins

    Pick one — Group 1

    • Mining: Mercury

      Mining: Mercury

      2 cost

      Produces 1 Mercury daily.

    • Stand to the Death!

      Stand to the Death!

      2 cost

      Your heroes gain 1 Defense.

    • Animate Dead II

      Animate Dead II

      3 cost

      Your heroes gain +250 maximum Necromantic Energy.

    • Laws of the Immortals

      Laws of the Immortals

      2 cost

      Your cities generate +20% Law points.

    Pick one — Group 2

    • Elite Undead Pets

      Elite Undead Pets

      3 cost

      Undead Pet growth in your cities increases by 2. They gain 2 Initiative.

    • Elite Graverobbers

      Elite Graverobbers

      3 cost

      Graverobber growth in your cities increases by 2. They summon +50% units.

    • Death Equalizes All

      Death Equalizes All

      4 cost

      Friendly creatures from different factions don’t decrease each other’s Morale.

  3. Tier 3

    Unlocks at 15 wins

    Pick one — Group 1

    • Resource Riches II

      Resource Riches II

      2 cost

      Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

    • Moon’s Grace

      Moon’s Grace

      3 cost

      Nightshade spells of your heroes gain 1 level(s).

    • Animate Dead III

      Animate Dead III

      4 cost

      Your heroes gain 3% Necromancy Power.

    • Forbidden Alchemy

      Forbidden Alchemy

      2 cost

      Your spell upgrades cost –20% Alchemical Dust.

    Pick one — Group 2

    • Elite Liches

      Elite Liches

      3 cost

      Lich growth in your cities increases by 1. Their healing abilities restore 100% more HP.

    • Elite Dread Knights

      Elite Dread Knights

      3 cost

      Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.

    • Bloodthirst

      Bloodthirst

      3 cost

      Vampirism of friendly creatures increases by 50%.

  4. Tier 4

    Unlocks at 30 wins

    Pick one — Group 1

    • Free Death

      Free Death

      3 cost

      Your Necropolis creatures cost –10% Gold.

    • Terra Mortis

      Terra Mortis

      5 cost

      Your Necropolis heroes always battle on their Native Terrain.

    • Animate Dead IV

      Animate Dead IV

      3 cost

      Your heroes gain +250 maximum Necromantic Energy.

    Pick one — Group 2

    • Elite Vampires

      Elite Vampires

      3 cost

      Vampire growth in your cities increases by 1. They gain 25 HP.

    • Return to the Soil

      Return to the Soil

      4 cost

      Friendly creatures battling on their Native terrain gain 1 Speed.

    • Terror and Dread

      Terror and Dread

      3 cost

      The chance of Morale or Luck triggering for enemy creatures decreases by 1% for each point of their Morale or Luck, respectively.

  5. Tier 5

    Unlocks at 50 wins

    Pick one — Group 1

    • Resource Riches III

      Resource Riches III

      3 cost

      Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

    • Magic Absorption

      Magic Absorption

      6 cost

      The enemy loses 1 level(s) on all Magic School spells.

    • Animate Dead V

      Animate Dead V

      5 cost

      Your heroes gain 4% Necromancy Power.

    Pick one — Group 2

    • Morituri te Salutant

      Morituri te Salutant

      4 cost

      Friendly creatures can make +1 counterattacks per round.

    • Death’s Presence

      Death’s Presence

      4 cost

      Enemy non‑Necropolis creatures deal –5% and take +5% Damage. Your non‑Necropolis creatures gain the opposite effect.