
Necropolis · Native: DeathlandMerchant of Death
Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death have mastered the alchemical arts needed to capture only the most prized and love‑stricken samples.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 7–9
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 360
§ Abilities
Active abilities
Dig Up Bones
Summons [ 2 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.
Ensnare Memories
Summons [ 2 × amount of units ] Wight(s) on an adjacent hex. They disappear after the battle.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
§ Passives
Always-on traits
Long Reach
passiveHas an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Blighted Corpses
passiveLong Reach attacks poison the target. Poisoned creatures take [ 16 + 3 × amount of units ] Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
range
Any range
single
Counter attack
melee
single
Dig Up Bones
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



