Graverobber
Tier 4 undead badge Necropolis · Native: Deathland

Graverobber

Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the already‑dead or creating new corpses. Their constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves.

Ranged Undead 1 passive 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
11
Defence
9
Damage
7
Health
30
Speed
3
Initiative
4
Damage
6–8
Action pts
1
Morale
0 [0…0]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
260

§ Abilities

Active abilities

Dig Up Bones

cast Focus 2 CD 2

Summons 2 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

§ Passives

Always-on traits

Long Reach

passive

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    range

    Any range

    single

  • Counter attack

    melee

    single

  • Dig Up Bones

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.