
Necropolis · Native: DeathlandGraverobber
Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the already‑dead or creating new corpses. Their constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 6–8
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 260
§ Abilities
Active abilities
Dig Up Bones
Summons [ 2 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
§ Passives
Always-on traits
Long Reach
passiveHas an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
range
Any range
single
Counter attack
melee
single
Dig Up Bones
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



