Necropolis · Native: DeathlandHollow Reaper
As carnage mounts, certain knights grow even more powerful, with each soul cleaved from their enemies being added onto their scythes. They inspire such terror that common folk liken them to death itself.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 22–24
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 1,300
§ Abilities
Active abilities
Reap Without Sowing
Hits the target and all enemies adjacent to it.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Dreadful Presence
passiveReduces all enemies’ Morale by ?. This effect does not stack; only the strongest one is active.
Death Stare
passiveEach attack also kills +1 enemy unit(s) in addition to regular Damage. Works on creatures up to tier 7.
Hungering Hollow
passiveWhenever a friendly creature dies, this creature gains +3 Attack until the end of battle.
§ Auras & field effects
Influences nearby units
Global passive
-2 morale
avatar_of_war_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Reap Without Sowing
melee
swipe
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.
