Avatar of War
Tier 6 undead badge Necropolis · Native: Deathland

Avatar of War

“And there went out another mount that was emerald: and power was given to them that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto them a great scythe.”

Melee Undead 4 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
19
Defence
20
Damage
19
Health
100
Speed
8
Initiative
11
Damage
18–20
Action pts
1
Morale
0 [0…0]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
1,300

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Double Strike

passive

Strikes twice when performing attacks.

Dreadful Presence

passive

Reduces all enemies’ Morale by ?. This effect does not stack; only the strongest one is active.

War Incarnate

passive

For each attack, this creature reduces the target’s Attack by 1 and gains an equal amount until the end of battle. This effect cannot be dispelled.

§ Auras & field effects

Influences nearby units

Global passive

enemies power 2

-2 morale

avatar_of_war_aura

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Avatar of War

Upgrade A · this unit

Avatar of War

Hollow Reaper

Upgrade B

Hollow Reaper