Necropolis · Native: DeathlandDread Knight
A soul fused with its armor, dread knights exist by a single rule — to fight is to live, and to live is to fight.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 12–14
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 800
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Double Strike
passiveStrikes twice when performing attacks.
Dreadful Presence
passiveReduces all enemies’ Morale by ?. This effect does not stack; only the strongest one is active.
§ Auras & field effects
Influences nearby units
Global passive
-1 morale
avatar_of_war_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.
