Lv 1
Necropolis Might Deathland
Necropolis Might DeathlandZam
- Cost
- 2,500
- Class
- Might
- Start
- Level 1
§ Statistics
Hero profile
- Offence
- 3
- Defence
- 1
- Spell power
- 1
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Necromancy Level 1After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
Basic Battlecraft Level 1When a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
§ Starting magics




