Necromancy
Faction Necropolis

Necromancy

§ Levels

Per-rank effects

  • Basic Necromancy

    After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.

    Level 1
  • Advanced Necromancy

    After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.

    Level 2
    • Gravesoil

      Gravesoil

      Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.

    • Soul Harvest

      Soul Harvest

      Restores 4 mana after a battle victory.

    • Death Herald

      Death Herald

      +500 to the hero’s maximum Necromantic Energy.

  • Expert Necromancy

    After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.

    Level 3
    • Soul Reaper

      Soul Reaper

      1 to enemy Morale and Luck.

    • Eternal Service

      Eternal Service

      Grants a new ability. It restores HP to the target friendly Undead and can revive fallen units.

    • Fields of the Dead

      Fields of the Dead

      +50% Necromantic Energy gained when the hero has no Undead of the required tier.