
Necromancy
§ Levels
Per-rank effects
- Level 1
Basic Necromancy
After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
- Level 2
Advanced Necromancy
After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.

Gravesoil
Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.

Soul Harvest
Restores 4 mana after a battle victory.

Death Herald
+500 to the hero’s maximum Necromantic Energy.
- Level 3
Expert Necromancy
After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.

Soul Reaper
–1 to enemy Morale and Luck.

Eternal Service
Grants a new ability. It restores HP to the target friendly Undead and can revive fallen units.

Fields of the Dead
+50% Necromantic Energy gained when the hero has no Undead of the required tier.