
Necropolis · Native: DeathlandPhantasm
Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 2–4
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 140
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Flying
passiveMovement ignores obstacles and traps.
Memory Devourer
passiveEach attack converts 20% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.
Nightmares
passiveAttacks curse the target. Cursed creatures take [ 8 + 1 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



