
Necropolis · Native: DeathlandArmored Hound
Risen hounds are more precious than gold to certain vampires, treasured as armored guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 3–5
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 160
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Melee Defense I
passiveTakes –30% Melee Damage.
Protect the Fallen
passiveWhenever a friendly creature dies, this creature gains +3 Defense until the end of battle.
Lacerated Wounds
passiveAttacks wound the target. Wounded creatures take [ 12 + 2 × amount of units ] Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



