
Necropolis · Native: DeathlandBarghest
Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism. Of course, it’s just a folk legend... isn’t it?
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 3–5
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 160
§ Abilities
Active abilities
Call the Pack
This creature adds [ 25% × amount of units ] temporary unit(s) to its stack.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Melee Defense I
passiveTakes –30% Melee Damage.
Bone Crusher
passiveReduces target’s Defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Call the Pack
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



