Vampire
Tier 7 undead badge Necropolis · Native: Deathland

Vampire

The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation. The draconic society of Garrote Gorge, however, dismisses such imperious notions.

Melee Undead 3 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
22
Defence
20
Damage
25
Health
150
Speed
6
Initiative
11
Damage
25–25
Action pts
1
Morale
0 [0…0]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
1,200
mercury
1

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

Vampirism

passive

Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.