
Necropolis · Native: DeathlandVampire Lord
Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular. The decadence of nobles fuels their midnight ascension into darkness.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 30–30
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 2,000
- mercury
- 2
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Enemies do not counterattack.
Flying
passiveMovement ignores obstacles and traps.
Swift Strike
passiveEnemies do not counterattack.
Vampirism
passiveEach attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



