
Necropolis · Native: DeathlandPestilent Lich
Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts. Perhaps life and death are not opposites, but two faces of one card.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 16–16
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 450
§ Abilities
Active abilities
Death’s Embrace
Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
Free Target
Allows selection of any hex on the battlefield to perform a basic attack.
§ Passives
Always-on traits
Ranged Attack
passiveCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Area Strike
passiveDeals Damage to the target and all enemies around it.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
shoot
Any range · −10%/hex past 4 (max −50%)
rumble
Counter attack
melee
single
Death’s Embrace
cast
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



