Hive
Bent on conquering Jadame, Beelzebub’s Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the single‑minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.
§ Heroes
Roster (18)
§ Units
Roster (22)

Parasite
Tier 1

Ravager Parasite
Tier 1

Warden Parasite
Tier 1

Harvester Locust
Tier 2

Locust
Tier 2

Overgrown Locust
Tier 2

Chanter
Tier 3

Hornet
Tier 3

Stinger
Tier 3

Fire Larva
Tier 4

Scorpion
Tier 4

Spelaean Scorpion
Tier 4

Volcanic Scorpion
Tier 4

Maniacal Reaver
Tier 5

Menacing Reaver
Tier 5

Reaver
Tier 5

Devourer
Tier 6

Pyroboros
Tier 6

Waurms
Tier 6

Hive Huntress
Tier 7

Hive Mother
Tier 7

Hive Queen
Tier 7
§ Faction laws
Tiered unlocks
Each tier opens at the listed win-count threshold. Within a tier, every group offers a mutually-exclusive choice — pick one card per group.
Tier 1
Unlocks at 0 winsPick one — Group 1

Resource Riches I
1 costProvides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Laws of the Hive
1 costRequirements for unlocking higher‑level Laws are reduced by 2.

Mana Devour
2 costYour heroes’ spells cost –1 mana.

Hidden Desires
3 costYour Hive heroes see exact information about neutral squads within 0 squares.
Pick one — Group 2

Hive Integration
2 costFriendly creatures gain 1 Attack.

Hive Reception
2 costFriendly creatures gain 1 Defense.

Hive Offsprings I
3 costSummoned Fire Larvae deal +100% Damage on death.
Tier 2
Unlocks at 5 winsPick one — Group 1

Tax Collectors
2 costProduces 250 Gold daily.

Mining: Crystals
2 costProduces 1 Crystal(s) daily.

Focus Reserves
4 costStart each battle with +1 Focus Charge(s).
Pick one — Group 2

Elite Parasites
3 costParasite growth in your cities increases by 4. They gain 1 HP.

Elite Locusts
3 costLocust growth in your cities increases by 4. They gain 1 Speed.

Elite Hornets
3 costHornet growth in your cities increases by 2. They gain 1 Initiative.
Tier 3
Unlocks at 15 winsPick one — Group 1

Resource Riches II
2 costProvides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Ancient Power
3 costPrimal spells of your heroes gain 1 level(s).
Pick one — Group 2

Elite Scorpions
3 costScorpion growth in your cities increases by 2. They gain 1 Morale and Luck.

Elite Reavers
3 costReaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Elite Waurmos
3 costWaurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Hive Offsprings II
4 costSummoned Fire Larvae attack twice.
Tier 4
Unlocks at 30 winsPick one — Group 1

Evolve, Adapt, Overcome
5 costUpgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.

Natural Selection
4 costExternal dwellings in an area that you control produce upgraded creatures.

Beelzebub’s Gaze
3 costYour Hive heroes see exact information about enemy heroes and cities within 0 squares.
Pick one — Group 2

Elite Hive Queens
3 costHive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.

Great Conquest
2 costWhen battling in the area you do not control, friendly creatures gain 2 Attack and Defense.
Tier 5
Unlocks at 50 winsPick one — Group 1

Resource Riches III
3 costProvides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Prosper and Flourish
4 costExternal dwellings increase respective creature growth in the cities by 50%.

Hive Magic
3 costYour heroes deal +10% Magic Damage.
Pick one — Group 2

Infernal Rage
4 costFriendly creatures deal +1 Damage.

No Compassion
3 costThe chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.

Hive Offsprings III
5 costSummoned Fire Larvae provoke adjacent enemies to attack them over other units.
