Hive

Lava Resource: crystals

Bent on conquering Jadame, Beelzebub’s Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the single‑minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.

Hive city art

§ Heroes

Roster (18)

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§ Units

Roster (22)

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§ Faction laws

Tiered unlocks

Each tier opens at the listed win-count threshold. Within a tier, every group offers a mutually-exclusive choice — pick one card per group.

  1. Tier 1

    Unlocks at 0 wins

    Pick one — Group 1

    • Resource Riches I

      Resource Riches I

      1 cost

      Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

    • Laws of the Hive

      Laws of the Hive

      1 cost

      Requirements for unlocking higher‑level Laws are reduced by 2.

    • Mana Devour

      Mana Devour

      2 cost

      Your heroes’ spells cost –1 mana.

    • Hidden Desires

      Hidden Desires

      3 cost

      Your Hive heroes see exact information about neutral squads within 0 squares.

    Pick one — Group 2

    • Hive Integration

      Hive Integration

      2 cost

      Friendly creatures gain 1 Attack.

    • Hive Reception

      Hive Reception

      2 cost

      Friendly creatures gain 1 Defense.

    • Hive Offsprings I

      Hive Offsprings I

      3 cost

      Summoned Fire Larvae deal +100% Damage on death.

  2. Tier 2

    Unlocks at 5 wins

    Pick one — Group 1

    • Tax Collectors

      Tax Collectors

      2 cost

      Produces 250 Gold daily.

    • Mining: Crystals

      Mining: Crystals

      2 cost

      Produces 1 Crystal(s) daily.

    • Focus Reserves

      Focus Reserves

      4 cost

      Start each battle with +1 Focus Charge(s).

    Pick one — Group 2

    • Elite Parasites

      Elite Parasites

      3 cost

      Parasite growth in your cities increases by 4. They gain 1 HP.

    • Elite Locusts

      Elite Locusts

      3 cost

      Locust growth in your cities increases by 4. They gain 1 Speed.

    • Elite Hornets

      Elite Hornets

      3 cost

      Hornet growth in your cities increases by 2. They gain 1 Initiative.

  3. Tier 3

    Unlocks at 15 wins

    Pick one — Group 1

    • Resource Riches II

      Resource Riches II

      2 cost

      Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

    • Ancient Power

      Ancient Power

      3 cost

      Primal spells of your heroes gain 1 level(s).

    Pick one — Group 2

    • Elite Scorpions

      Elite Scorpions

      3 cost

      Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.

    • Elite Reavers

      Elite Reavers

      3 cost

      Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

    • Elite Waurmos

      Elite Waurmos

      3 cost

      Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

    • Hive Offsprings II

      Hive Offsprings II

      4 cost

      Summoned Fire Larvae attack twice.

  4. Tier 4

    Unlocks at 30 wins

    Pick one — Group 1

    • Evolve, Adapt, Overcome

      Evolve, Adapt, Overcome

      5 cost

      Upgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.

    • Natural Selection

      Natural Selection

      4 cost

      External dwellings in an area that you control produce upgraded creatures.

    • Beelzebub’s Gaze

      Beelzebub’s Gaze

      3 cost

      Your Hive heroes see exact information about enemy heroes and cities within 0 squares.

    Pick one — Group 2

    • Elite Hive Queens

      Elite Hive Queens

      3 cost

      Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.

    • Great Conquest

      Great Conquest

      2 cost

      When battling in the area you do not control, friendly creatures gain 2 Attack and Defense.

  5. Tier 5

    Unlocks at 50 wins

    Pick one — Group 1

    • Resource Riches III

      Resource Riches III

      3 cost

      Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

    • Prosper and Flourish

      Prosper and Flourish

      4 cost

      External dwellings increase respective creature growth in the cities by 50%.

    • Hive Magic

      Hive Magic

      3 cost

      Your heroes deal +10% Magic Damage.

    Pick one — Group 2

    • Infernal Rage

      Infernal Rage

      4 cost

      Friendly creatures deal +1 Damage.

    • No Compassion

      No Compassion

      3 cost

      The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.

    • Hive Offsprings III

      Hive Offsprings III

      5 cost

      Summoned Fire Larvae provoke adjacent enemies to attack them over other units.