Parasite
Tier 1 demon badge Hive · Native: Lava

Parasite

Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.

Ranged Hive Spawn 2 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
3
Defence
3
Damage
3
Health
7
Speed
3
Initiative
4
Damage
2–3
Action pts
1
Morale
0 [-5…5]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
80

§ Abilities

Active abilities

§ Alternative attacks

Secondary attack modes

Melee Attack

melee mod

Performs an alternative Melee attack.

§ Passives

Always-on traits

Long Reach

passive

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Topple the Strong!

passive

The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    range

    Any range

    single

  • Counter attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.