
Hive · Native: LavaRavager Parasite
Parasites evolve into ravagers for the sole purpose of sowing chaos and disorder among the Hive’s victims. Their cerci prove especially deadly against those who would underestimate their vicious strikes.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 2–3
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 100
§ Abilities
Active abilities
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
§ Passives
Always-on traits
Long Reach
passiveHas an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Hivemind: Vanguard
passiveAt the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Topple the Strong!
passiveThe higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
§ Auras & field effects
Influences nearby units
Conditional passive
conditionalPer unique ally demon unit
+1 offence
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
range
Any range
single
Counter attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



