
Hive · Native: LavaManiacal Reaver
They say it is gruesome to take pleasure in killing for its own sake. I disagree — the true horror lies in witnessing a reaver tear a battalion to shreds and hearing it cackle like a maniac, hungry for even more carnage.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 10–40
- Action pts
- 1
- Morale
- 2 [-5…5]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 1,100
§ Abilities
Active abilities
Rapid Assault
Performs a Melee attack that does not provoke a counterattack.
Beelzebub’s Blessing
This creature gains maximum Morale and Luck until the end of the round.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Hivemind: Vanguard
passiveAt the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Apex Predator
passiveDeals +50% Damage to targets of the same tier or higher.
Murderous Glee
passiveUpon killing an enemy, this creature immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.
§ Auras & field effects
Influences nearby units
Conditional passive
conditionalPer unique ally demon unit
+1 offence
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Beelzebub’s Blessing
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



