
Hive · Native: LavaReaver
The first time I witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex of the food chain.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 10–40
- Action pts
- 1
- Morale
- 1 [-5…5]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 770
§ Abilities
Active abilities
Rapid Assault
Performs a Melee attack that does not provoke a counterattack.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Apex Predator
passiveDeals +50% Damage to higher‑tier targets.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



