Devourer
Tier 6 demon badge Hive · Native: Lava

Devourer

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Melee Hive Spawn 5 passives 1 ability
Open compare →

§ Statistics

Combat profile

vs. roster maximum

Offence
20
Defence
20
Damage
25
Health
120
Speed
10
Initiative
8
Damage
24–26
Action pts
1
Morale
0 [-5…5]
Luck
3 [-5…5]

§ Cost

Recruitment

Gold
1,900

§ Abilities

Active abilities

Devour

melee Focus 3 CD 3

If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Blink

passive

Movement ignores obstacles and traps.

Hivemind: Nest Protector

passive

At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).

Corpse Eater

passive

If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.

Demonic Stench

passive

Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.

§ Auras & field effects

Influences nearby units

Global passive

enemies power 2

-2 luck

olgoi_aura

Conditional passive

conditional

Per unique ally demon unit

+1 defence

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Devourer

Upgrade A · this unit

Devourer

Pyroboros

Upgrade B

Pyroboros