
Hive · Native: LavaPyroboros
At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 21–23
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 2 [-5…5]
§ Cost
Recruitment
- Gold
- 1,900
§ Abilities
Active abilities
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
Free Target
Allows selection of any hex on the battlefield to perform a basic attack.
§ Passives
Always-on traits
Ranged Attack
passiveCan attack enemies at any range. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Area Strike
passiveDeals Damage to the target and all enemies around it.
Duelist
passiveReceives no penalty in Melee range, dealing full Damage.
Blink
passiveMovement ignores obstacles and traps.
Hivemind: Vanguard
passiveAt the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Corpse Eater
passiveIf destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.
Demonic Stench
passiveReduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
§ Auras & field effects
Influences nearby units
Global passive
-2 luck
olgoi_aura
Conditional passive
conditionalPer unique ally demon unit
+1 offence
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
shoot
Any range · −10%/hex past 4 (max −50%)
rumble
Counter attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



