Pyroboros
Tier 6 demon badge Hive · Native: Lava

Pyroboros

At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava.

Ranged Hive Spawn 7 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
20
Defence
20
Damage
22
Health
120
Speed
8
Initiative
9
Damage
21–23
Action pts
1
Morale
0 [-5…5]
Luck
2 [-5…5]

§ Cost

Recruitment

Gold
1,900

§ Abilities

Active abilities

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

Free Target

shoot alt

Allows selection of any hex on the battlefield to perform a basic attack.

§ Passives

Always-on traits

Ranged Attack

passive

Can attack enemies at any range. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Area Strike

passive

Deals Damage to the target and all enemies around it.

Duelist

passive

Receives no penalty in Melee range, dealing full Damage.

Blink

passive

Movement ignores obstacles and traps.

Hivemind: Vanguard

passive

At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).

Corpse Eater

passive

If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.

Demonic Stench

passive

Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.

§ Auras & field effects

Influences nearby units

Global passive

enemies power 2

-2 luck

olgoi_aura

Conditional passive

conditional

Per unique ally demon unit

+1 offence

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    shoot

    Any range · −10%/hex past 4 (max −50%)

    rumble

  • Counter attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Devourer

Upgrade A

Devourer

Pyroboros

Upgrade B · this unit

Pyroboros