
Hive · Native: LavaPyroboros
At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 21–23
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 2 [-5…5]
§ Cost
Recruitment
- Gold
- 1,900
§ Abilities
Active abilities
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
Free Target
Allows selection of any hex on the battlefield to perform a basic attack.
§ Passives
Always-on traits
Ranged Attack
passiveCan attack enemies at any range. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Area Strike
passiveDeals Damage to the target and all enemies around it.
Duelist
passiveReceives no penalty in Melee range, dealing full Damage.
Blink
passiveMovement ignores obstacles and traps.
Corpse Eater
passiveIf destination hex contains a fallen corpse, it is devoured, restoring 120 HP. This can revive fallen units.
§ Auras & field effects
Influences nearby units
Global passive
Demonic Stench
- Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
Conditional passive
Hivemind: Vanguard
conditionalPer unique ally demon unit
- At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker.
Default attack
shoot
rumble
Counter attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



