Waurms
Tier 6 demon badge Hive · Native: Lava

Waurms

Waurmos were once known as semi‑intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they had all become corrupted, now serving as the Hive’s siege breakers.

Melee Hive Spawn 4 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
20
Defence
20
Damage
22
Health
120
Speed
8
Initiative
8
Damage
21–23
Action pts
1
Morale
0 [-5…5]
Luck
1 [-5…5]

§ Cost

Recruitment

Gold
1,200

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Blink

passive

Movement ignores obstacles and traps.

Corpse Eater

passive

If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.

Demonic Stench

passive

Reduces enemy creatures’ Luck by 1. This effect does not stack; only the strongest one is active.

§ Auras & field effects

Influences nearby units

Global passive

enemies power 1

-1 luck

olgoi_aura

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.