
Hive · Native: LavaWaurms
Waurmos were once known as semi‑intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they had all become corrupted, now serving as the Hive’s siege breakers.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 21–23
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 1 [-5…5]
§ Cost
Recruitment
- Gold
- 1,200
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Blink
passiveMovement ignores obstacles and traps.
Corpse Eater
passiveIf destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.
Demonic Stench
passiveReduces enemy creatures’ Luck by 1. This effect does not stack; only the strongest one is active.
§ Auras & field effects
Influences nearby units
Global passive
-1 luck
olgoi_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



