Stinger
Tier 3 demon badge Hive · Native: Lava

Stinger

As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio‑magical cocktail of venom and demonic essence that kills their victims.

Melee Hive Spawn 4 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
7
Defence
10
Damage
6
Health
20
Speed
9
Initiative
12
Damage
4–7
Action pts
1
Morale
0 [-5…5]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
320

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

Hivemind: Vanguard

passive

At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).

Piercing Sting

passive

Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.

§ Auras & field effects

Influences nearby units

Conditional passive

conditional

Per unique ally demon unit

+1 offence

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Chanter

Upgrade A

Chanter

Stinger

Upgrade B · this unit

Stinger