Dungeon

Dirt Resource: gemstones

Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.

Dungeon city art

§ Heroes

Roster (18)

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§ Units

Roster (21)

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§ Faction laws

Tiered unlocks

Each tier opens at the listed win-count threshold. Within a tier, every group offers a mutually-exclusive choice — pick one card per group.

  1. Tier 1

    Unlocks at 0 wins

    Pick one — Group 1

    • Resource Riches I

      Resource Riches I

      1 cost

      Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

    • Arcane Knowledge

      Arcane Knowledge

      6 cost

      Produces 500 Astrology points daily.

    • Leaders of the Nation

      Leaders of the Nation

      2 cost

      Your heroes generate +10% Law points.

    Pick one — Group 2

    • Elite Troglodytes

      Elite Troglodytes

      3 cost

      Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.

    • Dungeon Masters I

      Dungeon Masters I

      3 cost

      Tier‑1 creature growth in your cities increases by 4.

    • Dragon Scales

      Dragon Scales

      2 cost

      Friendly creatures take –5% Magic Damage.

  2. Tier 2

    Unlocks at 5 wins

    Pick one — Group 1

    • Tax Collectors

      Tax Collectors

      2 cost

      Produces 250 Gold daily.

    • Mining: Gems

      Mining: Gems

      2 cost

      Produces 1 Gem(s) daily.

    • Alchemists Code I

      Alchemists Code I

      4 cost

      Provides a one‑time allotment of 75 Alchemical Dust when enacted.

    Pick one — Group 2

    • Elite Infiltrators

      Elite Infiltrators

      3 cost

      Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2 HP.

    • Elite Dancers

      Elite Dancers

      3 cost

      Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.

    • Dungeon Masters II

      Dungeon Masters II

      3 cost

      Tier‑2 creature growth in your cities increases by 4.

    • Dungeon Masters III

      Dungeon Masters III

      3 cost

      Tier‑3 creature growth in your cities increases by 2.

  3. Tier 3

    Unlocks at 15 wins

    Pick one — Group 1

    • Resource Riches II

      Resource Riches II

      2 cost

      Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

    • Or No Ore?

      Or No Ore?

      3 cost

      Your buildings cost –20% Ore to construct.

    • Jadame Maps

      Jadame Maps

      5 cost

      Your heroes gain 10 Movement points.

    • Spy Network

      Spy Network

      2 cost

      All external buildings and structures under your control gain +2 sight radius.

    Pick one — Group 2

    • Elite Minotaurs

      Elite Minotaurs

      3 cost

      Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2 Damage.

    • Elite Medusae

      Elite Medusae

      3 cost

      Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1 Initiative and 4 Attack and Defense.

    • Tactical Advantage

      Tactical Advantage

      5 cost

      All enemy creatures lose 1 Initiative.

    • Dungeon Masters IV

      Dungeon Masters IV

      3 cost

      Tier‑4 creature growth in your cities increases by 2.

  4. Tier 4

    Unlocks at 30 wins

    Pick one — Group 1

    • Merchants Guild

      Merchants Guild

      6 cost

      Eliminates all price markups in the Marketplace.

    • Triumvirate’s Agents

      Triumvirate’s Agents

      4 cost

      Your Dungeon heroes gain 1 to all attributes.

    • Alchemists Code II

      Alchemists Code II

      4 cost

      Provides a one‑time allotment of 150 Alchemical Dust when enacted.

    • Peoples of Jadame

      Peoples of Jadame

      3 cost

      Your heroes’ Persuasion Power in Diplomacy increases by 10%.

    Pick one — Group 2

    • Elite Hydras

      Elite Hydras

      3 cost

      Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and 25 HP.

    • Dungeon Masters V

      Dungeon Masters V

      3 cost

      Tier‑5 creature growth in your cities increases by 1.

    • Dungeon masters VI

      Dungeon masters VI

      3 cost

      Tier‑6 creature growth in your cities increases by 1.

  5. Tier 5

    Unlocks at 50 wins

    Pick one — Group 1

    • Resource Riches III

      Resource Riches III

      3 cost

      Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

    • Magical Education

      Magical Education

      5 cost

      Spells of your heroes gain 1 level(s).

    • Saturation

      Saturation

      4 cost

      Your Focus Charge limit increases by 1.

    Pick one — Group 2

    • Elite Cave Dragons

      Elite Cave Dragons

      3 cost

      Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 1 Speed and Initiative.

    • Dungeon Masters VII

      Dungeon Masters VII

      3 cost

      Tier‑7 creature growth in your cities increases by 1.