
Dungeon · Native: DirtAshen Dragon
Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power‑hungry because of it. I hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 60–65
- Action pts
- 1
- Morale
- 0 [0…5]
- Luck
- 0 [0…3]
§ Cost
Recruitment
- Gold
- 5,000
- gemstones
- 2
§ Abilities
Active abilities
Inner Flame
Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.
Dragonflight
Moves to any hex, dealing 100% basic attack Damage (?–?) to all adjacent creatures and pushing them away, if possible.
§ Alternative attacks
Secondary attack modes
Fighting Style: Sulfurous Assault
Performs a Cone Strike, dealing –50% Damage to each target.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Flying
passiveMovement ignores obstacles and traps.
Dragonbreath Strike
passiveDeals Damage to the target and any creature on the hex directly behind it.
Magic Immunity V
passiveImmune to tier‑5 and lower spells.
Dominating Presence
passiveAll adjacent enemies always deal minimum Damage.
§ Auras & field effects
Influences nearby units
Aura
alwaysMinDmg
black_dragon_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
reach
Fighting Style: Sulfurous Assault
melee
massive
Inner Flame
cast
single buff
Dragonflight
end_move_attack
Range 99
swirl
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



