
Dungeon · Native: DirtMinotaur Lord
To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 12–14
- Action pts
- 1
- Morale
- 2 [0…5]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 530
§ Abilities
Active abilities
Unyielding Will
Fully ignores attackers’ Attack values until the end of the round.
§ Alternative attacks
Secondary attack modes
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Parry
passiveWhen attacked, this creature’s counterattack strikes first.
Eager for Battle
passiveThis creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Blood for Blood
passiveWhenever this creature takes Damage, its Morale increases by ?.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Fighting Style: Grand Slam
melee
reach
Unyielding Will
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



