
Dungeon · Native: DirtMinotaur
The Minotaurs’ seat of power in Jadame lies in the underground maze‑town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 12–14
- Action pts
- 1
- Morale
- 2 [0…5]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 380
§ Abilities
Active abilities
§ Alternative attacks
Secondary attack modes
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Eager for Battle
passiveThis creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Blood for Blood
passiveWhenever this creature takes Damage, its Morale increases by ?.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Fighting Style: Grand Slam
melee
reach
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



