Minotaur
Tier 4 dungeon badge Dungeon · Native: Dirt

Minotaur

The Minotaurs’ seat of power in Jadame lies in the underground maze‑town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.

Melee Magic creature 3 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
11
Defence
11
Damage
13
Health
40
Speed
5
Initiative
5
Damage
12–14
Action pts
1
Morale
2 [0…5]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
380

§ Abilities

Active abilities

§ Alternative attacks

Secondary attack modes

Fighting Style: Grand Slam

melee alt

Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Eager for Battle

passive

This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.

Blood for Blood

passive

Whenever this creature takes Damage, its Morale increases by ?.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Fighting Style: Grand Slam

    melee

    reach

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.