Infiltrator
Tier 2 dungeon badge Dungeon · Native: Dirt

Infiltrator

The elven spies of Alvar, these long‑time surface dwellers had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.

Melee Living 3 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
6
Defence
2
Damage
4
Health
13
Speed
5
Initiative
6
Damage
3–5
Action pts
1
Morale
0 [-5…5]
Luck
1 [-3…5]

§ Cost

Recruitment

Gold
115

§ Abilities

Active abilities

§ Alternative attacks

Secondary attack modes

Fighting Style: Hit and Run

melee alt

This creature will return to its original position after attacking, but deal –50% Damage.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Blink

passive

Teleports directly to destination hex, ignoring obstacles and traps.

Weak Spot

passive

Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.