
Dungeon · Native: DirtInfiltrator
The elven spies of Alvar, these long‑time surface dwellers had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 3–5
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 1 [-3…5]
§ Cost
Recruitment
- Gold
- 115
§ Abilities
Active abilities
§ Alternative attacks
Secondary attack modes
Fighting Style: Hit and Run
This creature will return to its original position after attacking, but deal –50% Damage.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Blink
passiveTeleports directly to destination hex, ignoring obstacles and traps.
Weak Spot
passiveLucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



