
Dungeon · Native: DirtBleak Infiltrator
Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. The nature of their tasks often leaves them individualistic and isolated.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 3–5
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 2 [-3…5]
§ Cost
Recruitment
- Gold
- 150
§ Abilities
Active abilities
Veil of Shadows
Cannot be targeted until the end of the round.
§ Alternative attacks
Secondary attack modes
Fighting Style: Hit and Run
This creature will return to its original position after attacking, but deal –50% Damage.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Blink
passiveTeleports directly to destination hex, ignoring obstacles and traps.
Weak Spot
passiveLucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
Sharper Blade
passiveEach attack increases this creature’s luck by 1.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Veil of Shadows
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



