Bleak Infiltrator
Tier 2 dungeon badge Dungeon · Native: Dirt

Bleak Infiltrator

Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. The nature of their tasks often leaves them individualistic and isolated.

Melee Living 4 passives 1 ability
Open compare →

§ Statistics

Combat profile

vs. roster maximum

Offence
6
Defence
2
Damage
4
Health
13
Speed
6
Initiative
9
Damage
3–5
Action pts
1
Morale
0 [-5…5]
Luck
2 [-3…5]

§ Cost

Recruitment

Gold
150

§ Abilities

Active abilities

Veil of Shadows

cast Focus 2 CD 2

Cannot be targeted until the end of the round.

§ Alternative attacks

Secondary attack modes

Fighting Style: Hit and Run

melee alt

This creature will return to its original position after attacking, but deal –50% Damage.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Blink

passive

Teleports directly to destination hex, ignoring obstacles and traps.

Weak Spot

passive

Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.

Sharper Blade

passive

Each attack increases this creature’s luck by 1.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Veil of Shadows

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Guile Infiltrator

Upgrade A

Guile Infiltrator

Bleak Infiltrator

Upgrade B · this unit

Bleak Infiltrator