
Dungeon · Native: DirtMedusa
The role of Medusae in Alvari society is an odd one. Being true natives of the underworld, many of them harbor resentment toward collaborating with “surfacers” and their ways of life. Is their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 11–15
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 500
§ Abilities
Active abilities
Slither Away
Moves to another hex within its movement range.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
Fighting Style: Arrow Barrage
Hits the target and all enemies adjacent to it, dealing –50% Damage.
§ Passives
Always-on traits
Ranged Attack
passiveCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Sharpshooter
passiveRanged attacks deal full Ranged Damage at any range.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
shoot
Any range · −10%/hex past 4 (max −50%)
single
Counter attack
melee
single
Fighting Style: Arrow Barrage
shoot
Any range · −10%/hex past 4 (max −50%)
rumble
Slither Away
move
Any range
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



