Medusa
Tier 5 dungeon badge Dungeon · Native: Dirt

Medusa

The role of Medusae in Alvari society is an odd one. Being true natives of the underworld, many of them harbor resentment toward collaborating with “surfacers” and their ways of life. Is their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?

Ranged Magic creature 2 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
15
Defence
14
Damage
13
Health
55
Speed
2
Initiative
4
Damage
11–15
Action pts
1
Morale
0 [-3…3]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
500

§ Abilities

Active abilities

Slither Away

move Focus 1 CD 1

Moves to another hex within its movement range.

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

Fighting Style: Arrow Barrage

shoot alt

Hits the target and all enemies adjacent to it, dealing –50% Damage.

§ Passives

Always-on traits

Ranged Attack

passive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Sharpshooter

passive

Ranged attacks deal full Ranged Damage at any range.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    shoot

    Any range · −10%/hex past 4 (max −50%)

    single

  • Counter attack

    melee

    single

  • Fighting Style: Arrow Barrage

    shoot

    Any range · −10%/hex past 4 (max −50%)

    rumble

  • Slither Away

    move

    Any range

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.