Hydra
Tier 6 dungeon badge Dungeon · Native: Dirt

Hydra

Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast. And the main course? Why, it’s you, naturally.

Melee Magic creature 4 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
24
Defence
22
Damage
27
Health
130
Speed
4
Initiative
8
Damage
25–28
Action pts
1
Morale
0 [-3…3]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
1,300

§ Abilities

Active abilities

§ Alternative attacks

Secondary attack modes

Fighting Style: Whirlwind Strike

melee alt

Hits all adjacent enemies, dealing –50% Damage to each.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Enemies do not counterattack.

Swift Strike

passive

Enemies do not counterattack.

Sweeping Strike

passive

Deals Damage to the target and two adjacent enemies to its sides.

Growing Teeth

passive

Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    swipe

  • Fighting Style: Whirlwind Strike

    melee

    swirl with target

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.