
Dungeon · Native: DirtHydra
Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast. And the main course? Why, it’s you, naturally.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 25–28
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 1,300
§ Abilities
Active abilities
§ Alternative attacks
Secondary attack modes
Fighting Style: Whirlwind Strike
Hits all adjacent enemies, dealing –50% Damage to each.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Enemies do not counterattack.
Swift Strike
passiveEnemies do not counterattack.
Sweeping Strike
passiveDeals Damage to the target and two adjacent enemies to its sides.
Growing Teeth
passiveWhenever this creature takes Damage, it gains 1 Attack until the end of the battle.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
swipe
Fighting Style: Whirlwind Strike
melee
swirl with target
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



