Schism
A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents’ abilities and magic while summoning ever‑growing hordes of monstrous creatures to overwhelm their foes.
§ Heroes
Roster (18)
§ Units
Roster (21)

Ferocious Ra’Shoth
Tier 1

Ra’Shoth
Tier 1

Stinging Ra’Shoth
Tier 1

Binder
Tier 2

Cultist
Tier 2

Votary
Tier 2

Aga’Shoth Mat’ha
Tier 3

Aga’Shoth Rider
Tier 3

Aga’Shoth Tamer
Tier 3

Grand Shoth
Tier 4

Unspeakable Shoth
Tier 4

Unthinkable Shoth
Tier 4

Bewitcher
Tier 5

Concubus
Tier 5

Mistress of Chains
Tier 5

Arbitrator
Tier 6

Bloated Arbitrator
Tier 6

Rift Arbitrator
Tier 6

Abyssal Envoy
Tier 7

Abyssal Executor
Tier 7

Abyssal Overseer
Tier 7
§ Faction laws
Tiered unlocks
Each tier opens at the listed win-count threshold. Within a tier, every group offers a mutually-exclusive choice — pick one card per group.
Tier 1
Unlocks at 0 winsPick one — Group 1

Resource Riches I
1 costProvides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Inevitable Destruction
2 costWhen destroying artifacts, you gain +10% Alchemical Dust.

Depths of Mind
1 costYour Schism heroes restore +10% mana each morning.
Pick one — Group 2

Elite Ra’Shoth
3 costRa’Shoth growth in your cities increases by 4. They gain 1 Initiative.

Unfrozen Strength I
2 costTier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Frozen Homeland
3 costFriendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.
Tier 2
Unlocks at 5 winsPick one — Group 1

Tax Collectors
2 costProduces 250 Gold daily.

Mining: Mercury
2 costProduces 1 Mercury daily.

Generational Wisdom
4 costYour heroes gain +10% XP.

Ice Power
2 costYour heroes gain +1 Spell Power.
Pick one — Group 2

Elite Cultists
3 costCultist growth in your cities increases by 4. They deal +1 Damage.

Elite Aga’Shoth Riders
3 costAga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.

Unfrozen Strength II
2 costTier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Unfrozen Strength III
2 costTier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier 3
Unlocks at 15 winsPick one — Group 1

Resource Riches II
2 costProvides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Otherworldly Magic
3 costArcane spells of your heroes gain 1 level.

Call of the Deep
2 costYour Schism heroes’ spells and friendly creatures’ abilities summon +10% units.
Pick one — Group 2

Elite Grand Shoth
3 costGrand Shoth growth in your cities increases by 2. They gain 1 Speed.

Unfrozen Strength IV
2 costTier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Cold Touch
3 costAll effects applied by your heroes and friendly creatures last 1 additional round(s).
Tier 4
Unlocks at 30 winsPick one — Group 1

Survival Conditions
3 costYour cities produce +1 Wood and Ore.

Planar Explorers
2 costProduces 250 Astrology points daily.

Absolute Zero
3 costThe cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).

Cold Shoulder
6 costYou can use Involuntary Summons in your Schism cities twice per week.
Pick one — Group 2

Elite Concubi
3 costConcubus growth in your cities increases by 1. They gain 4 Attack and Defense.

Elite Arbitrators
3 costArbitrator growth in your cities increases by 1. They deal +4 Damage.

Unfrozen Strength V
2 costTier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Unfrozen Strength VI
2 costTier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier 5
Unlocks at 50 winsPick one — Group 1

Resource Riches III
3 costProvides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Mind Freeze
4 costEach round of battle, the enemy loses 1 Focus Charge(s).

The Abyss Stares Back
5 costYour Schism heroes start each day with maximum Communion level.

The World is Ours
3 costFriendly creatures treat all Terrains as Native.
Pick one — Group 2

Elite Abyssal Envoys
3 costAbyssal Envoy growth in your cities increases by 1. They gain 3 Speed and Initiative.

Unfrozen strength VII
2 costTier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Ice Storms
4 costAll enemy creatures lose 1 Speed and Initiative.
