Schism

Snow Resource: mercury

A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents’ abilities and magic while summoning ever‑growing hordes of monstrous creatures to overwhelm their foes.

Schism city art

§ Heroes

Roster (18)

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§ Units

Roster (21)

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§ Faction laws

Tiered unlocks

Each tier opens at the listed win-count threshold. Within a tier, every group offers a mutually-exclusive choice — pick one card per group.

  1. Tier 1

    Unlocks at 0 wins

    Pick one — Group 1

    • Resource Riches I

      Resource Riches I

      1 cost

      Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

    • Inevitable Destruction

      Inevitable Destruction

      2 cost

      When destroying artifacts, you gain +10% Alchemical Dust.

    • Depths of Mind

      Depths of Mind

      1 cost

      Your Schism heroes restore +10% mana each morning.

    Pick one — Group 2

    • Elite Ra’Shoth

      Elite Ra’Shoth

      3 cost

      Ra’Shoth growth in your cities increases by 4. They gain 1 Initiative.

    • Unfrozen Strength I

      Unfrozen Strength I

      2 cost

      Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

    • Frozen Homeland

      Frozen Homeland

      3 cost

      Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.

  2. Tier 2

    Unlocks at 5 wins

    Pick one — Group 1

    • Tax Collectors

      Tax Collectors

      2 cost

      Produces 250 Gold daily.

    • Mining: Mercury

      Mining: Mercury

      2 cost

      Produces 1 Mercury daily.

    • Generational Wisdom

      Generational Wisdom

      4 cost

      Your heroes gain +10% XP.

    • Ice Power

      Ice Power

      2 cost

      Your heroes gain +1 Spell Power.

    Pick one — Group 2

    • Elite Cultists

      Elite Cultists

      3 cost

      Cultist growth in your cities increases by 4. They deal +1 Damage.

    • Elite Aga’Shoth Riders

      Elite Aga’Shoth Riders

      3 cost

      Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.

    • Unfrozen Strength II

      Unfrozen Strength II

      2 cost

      Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

    • Unfrozen Strength III

      Unfrozen Strength III

      2 cost

      Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

  3. Tier 3

    Unlocks at 15 wins

    Pick one — Group 1

    • Resource Riches II

      Resource Riches II

      2 cost

      Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

    • Otherworldly Magic

      Otherworldly Magic

      3 cost

      Arcane spells of your heroes gain 1 level.

    • Call of the Deep

      Call of the Deep

      2 cost

      Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.

    Pick one — Group 2

    • Elite Grand Shoth

      Elite Grand Shoth

      3 cost

      Grand Shoth growth in your cities increases by 2. They gain 1 Speed.

    • Unfrozen Strength IV

      Unfrozen Strength IV

      2 cost

      Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

    • Cold Touch

      Cold Touch

      3 cost

      All effects applied by your heroes and friendly creatures last 1 additional round(s).

  4. Tier 4

    Unlocks at 30 wins

    Pick one — Group 1

    • Survival Conditions

      Survival Conditions

      3 cost

      Your cities produce +1 Wood and Ore.

    • Planar Explorers

      Planar Explorers

      2 cost

      Produces 250 Astrology points daily.

    • Absolute Zero

      Absolute Zero

      3 cost

      The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).

    • Cold Shoulder

      Cold Shoulder

      6 cost

      You can use Involuntary Summons in your Schism cities twice per week.

    Pick one — Group 2

    • Elite Concubi

      Elite Concubi

      3 cost

      Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.

    • Elite Arbitrators

      Elite Arbitrators

      3 cost

      Arbitrator growth in your cities increases by 1. They deal +4 Damage.

    • Unfrozen Strength V

      Unfrozen Strength V

      2 cost

      Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

    • Unfrozen Strength VI

      Unfrozen Strength VI

      2 cost

      Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

  5. Tier 5

    Unlocks at 50 wins

    Pick one — Group 1

    • Resource Riches III

      Resource Riches III

      3 cost

      Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

    • Mind Freeze

      Mind Freeze

      4 cost

      Each round of battle, the enemy loses 1 Focus Charge(s).

    • The Abyss Stares Back

      The Abyss Stares Back

      5 cost

      Your Schism heroes start each day with maximum Communion level.

    • The World is Ours

      The World is Ours

      3 cost

      Friendly creatures treat all Terrains as Native.

    Pick one — Group 2

    • Elite Abyssal Envoys

      Elite Abyssal Envoys

      3 cost

      Abyssal Envoy growth in your cities increases by 1. They gain 3 Speed and Initiative.

    • Unfrozen strength VII

      Unfrozen strength VII

      2 cost

      Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

    • Ice Storms

      Ice Storms

      4 cost

      All enemy creatures lose 1 Speed and Initiative.