Grand Shoth
Tier 4 unfrozen badge Schism · Native: Snow

Grand Shoth

Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.

Melee Magic creature 3 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
11
Defence
11
Damage
12
Health
50
Speed
5
Initiative
8
Damage
10–13
Action pts
1
Morale
0 [-3…3]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
450

§ Abilities

Active abilities

Summoning Rite: Grand Shoth

cast Focus 2 CD 2

Once per battle, summons a stack of Grand Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

Frost

passive

When this creature attacks, the target doesn’t generate Focus.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Summoning Rite: Grand Shoth

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.