Ra’Shoth
Tier 1 unfrozen badge Schism · Native: Snow

Ra’Shoth

Ra’Shoth, meaning “Small Rift‑Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.

Melee Magic creature 2 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
3
Defence
3
Damage
3
Health
10
Speed
4
Initiative
2
Damage
3–3
Action pts
1
Morale
0 [-3…3]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
75

§ Abilities

Active abilities

Summoning Rite: Ra’Shoth

cast Focus 1 CD 1

Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Summoning Rite: Ra’Shoth

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.