
Schism · Native: SnowMistress of Chains
When I encountered the elves who had embraced the path of Schism, they were unrecognizable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 14–20
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 780
§ Abilities
Active abilities
Handcuffs
Prevents target enemy creature from using active abilities. Duration: 2 round(s).
Hourglass
Prevents the enemy hero from using active abilities until the end of the round.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
§ Passives
Always-on traits
Ranged Attack
passiveCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Nimbleness
passiveCan perform Ranged attacks even while adjacent to an enemy.
Earn Your Magic, Dear
passiveEnemy hero’s spells cost +2 mana. This effect does not stack; only the strongest one is active.
Earn Your Abilities, Dear
passiveWhenever this creature deals Damage, it generates +3 Focus Points.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
shoot
Any range · −10%/hex past 4 (max −50%)
single
Counter attack
melee
single
Handcuffs
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



