Abyssal Envoy
Tier 7 unfrozen badge Schism · Native: Snow

Abyssal Envoy

When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.

Melee Magic creature 2 passives 2 abilities
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§ Statistics

Combat profile

vs. roster maximum

Offence
30
Defence
30
Damage
50
Health
250
Speed
5
Initiative
9
Damage
40–60
Action pts
1
Morale
0 [-3…3]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
2,500
mercury
1

§ Abilities

Active abilities

Summoning Rite: Envoy

cast Focus 3 CD 3

Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Will of the Abyss

cast Focus 3 CD 3

Enables this creature to take 1 more turn(s) immediately after its first turn.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Absolute Resistance

passive

Immune to all Magic Damage.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Summoning Rite: Envoy

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.