Rift Arbitrator
Tier 6 unfrozen badge Schism · Native: Snow

Rift Arbitrator

Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body.

Ranged Living 3 passives 3 abilities
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§ Statistics

Combat profile

vs. roster maximum

Offence
22
Defence
24
Damage
20
Health
75
Speed
5
Initiative
12
Damage
18–22
Action pts
1
Morale
0 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
1,900

§ Abilities

Active abilities

Command: Reposition

cast Focus 2 CD 2

Moves a friendly creature to a free hex within 4 hexes of their initial position.

Command: Fear

cast Focus 2 CD 2

Moves an enemy to a free hex within 4 hexes of their initial position.

Disgorge Storm

cast Focus 3 CD 3

Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative. Duration: 2 rounds.

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

§ Passives

Always-on traits

Ranged Attack

passive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Paradoxical Shots

passive

Ranged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.

Power of the Abyss

passive

Increases the hero’s maximum mana by 20. This effect does not stack.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    shoot

    Any range · +10%/hex past 4 (max +50%)

    single

  • Counter attack

    melee

    single

  • Command: Reposition

    cast

    single buff

  • Disgorge Storm

    cast

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Rift Arbitrator

Upgrade A · this unit

Rift Arbitrator

Bloated Arbitrator

Upgrade B

Bloated Arbitrator