
Schism · Native: SnowBloated Arbitrator
I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond. They will doom us all.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 20–24
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 1,900
§ Abilities
Active abilities
Command: Switch Places
Makes any two creatures switch places, as long as they are within 8 hexes of one another.
Frozen Pages
Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
§ Passives
Always-on traits
Ranged Attack
passiveCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Paradoxical Shots
passiveRanged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
Slimy Touch
passiveAttacks deal +[ 4 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
Power of the Abyss
passiveIncreases the hero’s maximum mana by 20. This effect does not stack.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
shoot
Any range · +10%/hex past 4 (max +50%)
single
Counter attack
melee
single
Command: Switch Places
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



