Necropolis Magic DeathlandThant
Thant
Thant
- Cost
- 2,500
- Class
- Magic
- Start
- Level 18
§ Statistics
Hero profile
- Offence
- 0
- Defence
- 2
- Spell power
- 9
- Intelligence
- 6
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 10%
- Defence
- 15%
- Spell power
- 35%
- Intelligence
- 40%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Advanced Necromancy Level 2After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.
Available perks at rank 2
- Gravesoil

- Soul Harvest

- Death Herald

Expert Resistance Level 3Friendly creatures take –35% Magic Damage.
Available perks at rank 3
- Magic Suppression

- Time Shift

- Draining

Expert Defense Level 3Friendly creatures take –25% Damage from basic attacks.
Available perks at rank 3
- Shields and Shells

- Wizard Contract

- Unstoppable Force

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

Expert Arcane Magic Level 3The hero can learn tier‑5 Arcane spells, and can learn Arcane spells unlocked in the Observatory, without visiting a Mage Guild. Arcane spells gain +1 level(s).
Available perks at rank 3
- Arcane Teachings

- Mana Flex

- Scholar Synergy: Doreath

Expert Nightshade Magic Level 3The hero can learn tier‑5 Nightshade spells, and can learn Nightshade spells unlocked in the Observatory, without visiting a Mage Guild. Nightshade spells gain +1 level(s).
Available perks at rank 3
- Nightshade Teachings

- Hour of the Wolf

- Scholar Synergy: Naira

§ Starting magics











