Temple Captain
Lv 15 human badge Temple Might Grass

Temple Captain

Avis used to be a renowned knight, with a wondrous life of nobility and marriage awaiting him. All of it was lost in a horrendous fire that left him disfigured and his fiancée dead. After receiving no answers from the Church, he donned a mask to hide his scars and seek out the Philosopher’s Stone, a miraculous item that can restore health and youth. No matter how hard he searches for it, the Stone eludes Avis. Maybe it’s just a myth — but it’s not like he has any other choice.

Cost
2,500
Class
Might
Start
Level 15

§ Statistics

Hero profile

Offence
9
Defence
13
Spell power
0
Intelligence
6
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
35%
Defence
35%
Spell power
10%
Intelligence
20%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Righteousness

    All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.

    Available perks at rank 3

    • Guardian
      Guardian
    • The Chosen One
      The Chosen One
    • Strong Faith
      Strong Faith
  • Expert Offense

    Friendly creatures’ basic attacks deal +25% Damage.

    Available perks at rank 3

    • Shadow Blades
      Shadow Blades
    • Reality Wardens
      Reality Wardens
    • Firmness
      Firmness
  • Expert Defense

    Friendly creatures take –25% Damage from basic attacks.

    Available perks at rank 3

    • Shields and Shells
      Shields and Shells
    • Wizard Contract
      Wizard Contract
    • Unstoppable Force
      Unstoppable Force
  • Expert Resistance

    Friendly creatures take –35% Magic Damage.

    Available perks at rank 3

    • Magic Suppression
      Magic Suppression
    • Time Shift
      Time Shift
    • Draining
      Draining
  • Advanced Daylight Magic

    The hero can learn tier‑5 Daylight spells. Daylight spells gain +1 level(s).

    Available perks at rank 2

    • Daylight Time
      Daylight Time
    • Luminous Focus
      Luminous Focus
    • Brightest Sun
      Brightest Sun
  • Advanced Leadership

    The hero gains 2 Morale.

    Available perks at rank 2

    • Resolve
      Resolve
    • Where the Sun Never Sets
      Where the Sun Never Sets
    • Hero of Legends
      Hero of Legends