Temple Griffin
Tier 3 human badge Temple · Native: Grass

Temple Griffin

While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. The griffins among their ranks are outfitted with armor infused with the power of the Chalice, further bolstering their formidable presence in battle.

Melee Magic creature 3 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
8
Defence
6
Damage
7
Health
25
Speed
7
Initiative
12
Damage
5–9
Action pts
1
Morale
0 [-3…3]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
350

§ Abilities

Active abilities

Valiant Cry

cast Focus 2 CD 2

This creature’s Attack increases by 10 and Initiative by 2. Caw! Duration: 2 round(s).

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

Alert II

passive

Can counterattack unlimited times per round.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Valiant Cry

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Temple Griffin

Upgrade A · this unit

Temple Griffin

Guardian Griffin

Upgrade B

Guardian Griffin