
Temple · Native: GrassGuardian Griffin
The Order of the Sky is entrusted with the care and breeding of griffins. These intelligent and powerful creatures are not only heavily armored but also fiercely protective of their handlers. The bond between the griffins and the Order runs deep, with the beasts displaying an unwavering loyalty to those they serve, making them invaluable assets in the Templar ranks.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 7–7
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 350
§ Abilities
Active abilities
Valiant Cry
This creature’s Attack increases by 10 and Initiative by 2. Caw! Duration: 2 round(s).
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Flying
passiveMovement ignores obstacles and traps.
Alert I
passiveCan counterattack up to twice per round.
Loyal Protector
passiveCounterattacks each time an adjacent enemy attacks a friendly creature.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Valiant Cry
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



