Guardian Griffin
Tier 3 human badge Temple · Native: Grass

Guardian Griffin

The Order of the Sky is entrusted with the care and breeding of griffins. These intelligent and powerful creatures are not only heavily armored but also fiercely protective of their handlers. The bond between the griffins and the Order runs deep, with the beasts displaying an unwavering loyalty to those they serve, making them invaluable assets in the Templar ranks.

Melee Magic creature 4 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
9
Defence
10
Damage
7
Health
25
Speed
6
Initiative
10
Damage
7–7
Action pts
1
Morale
0 [-3…3]
Luck
0 [-5…5]

§ Cost

Recruitment

Gold
350

§ Abilities

Active abilities

Valiant Cry

cast Focus 2 CD 2

This creature’s Attack increases by 10 and Initiative by 2. Caw! Duration: 2 round(s).

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

Alert I

passive

Can counterattack up to twice per round.

Loyal Protector

passive

Counterattacks each time an adjacent enemy attacks a friendly creature.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Valiant Cry

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Temple Griffin

Upgrade A

Temple Griffin

Guardian Griffin

Upgrade B · this unit

Guardian Griffin