Swordsman
Tier 1 human badge Temple · Native: Grass

Swordsman

The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.

Melee Living 2 passives
Open compare →

§ Statistics

Combat profile

vs. roster maximum

Offence
4
Defence
4
Damage
3
Health
12
Speed
4
Initiative
5
Damage
2–3
Action pts
1
Morale
0 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
85

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Ranged Defense I

passive

Takes –30% Ranged Damage.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.