Sun’s Aegis
Tier 1 human badge Temple · Native: Grass

Sun’s Aegis

Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels. A bit strange, if not ambitious.

Melee Living 3 passives
Open compare →

§ Statistics

Combat profile

vs. roster maximum

Offence
5
Defence
8
Damage
3
Health
15
Speed
5
Initiative
5
Damage
2–3
Action pts
1
Morale
0 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
110

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Aegis

passive

This creature and adjacent friendly creatures take –30% Ranged Damage.

Anointed for Defense

passive

Whenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.

§ Auras & field effects

Influences nearby units

Aura

other allies radius 1 power 1

esquire_aura

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Guard Captain

Upgrade A

Guard Captain

Sun’s Aegis

Upgrade B · this unit

Sun’s Aegis