
Temple · Native: GrassSun’s Aegis
Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels. A bit strange, if not ambitious.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 2–3
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 110
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Aegis
passiveThis creature and adjacent friendly creatures take –30% Ranged Damage.
Anointed for Defense
passiveWhenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.
§ Auras & field effects
Influences nearby units
Aura
esquire_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



