
Temple · Native: GrassCavalry
If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 10–14
- Action pts
- 1
- Morale
- 1 [-5…5]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 850
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Piercing Strike I
passiveIgnores 30% of the enemy’s Defense.
Inspiring
passiveIncreases friendly creatures’ Morale by ?. This effect does not stack; only the strongest one is active.
Jousting Bonus
passiveMoving before an attack increases Damage by 5% per hex moved.
§ Auras & field effects
Influences nearby units
Global passive
+1 morale
sunlight_cavalry_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



