Cavalry
Tier 5 human badge Temple · Native: Grass

Cavalry

If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.

Melee Living 4 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
12
Defence
17
Damage
12
Health
85
Speed
7
Initiative
10
Damage
10–14
Action pts
1
Morale
1 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
850

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Piercing Strike I

passive

Ignores 30% of the enemy’s Defense.

Inspiring

passive

Increases friendly creatures’ Morale by ?. This effect does not stack; only the strongest one is active.

Jousting Bonus

passive

Moving before an attack increases Damage by 5% per hex moved.

§ Auras & field effects

Influences nearby units

Global passive

allies power 1

+1 morale

sunlight_cavalry_aura

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.