
Temple · Native: GrassNoble Cavalry
The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor. A noble, yet baseless claim.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 12–16
- Action pts
- 1
- Morale
- 1 [-5…5]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 1,220
§ Abilities
Active abilities
Charge!
Increases Speed and Initiative of all friendly creatures by 1. Duration: 2 round(s).
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Piercing Strike II
passiveIgnores 40% of the enemy’s Defense.
Inspiring
passiveIncreases friendly creatures’ Morale by ?. This effect does not stack; only the strongest one is active.
Jousting Bonus
passiveMoving before an attack increases Damage by 10% per hex moved.
§ Auras & field effects
Influences nearby units
Global passive
+2 morale
sunlight_cavalry_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Charge!
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



