Noble Cavalry
Tier 5 human badge Temple · Native: Grass

Noble Cavalry

The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor. A noble, yet baseless claim.

Melee Living 4 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
12
Defence
17
Damage
14
Health
85
Speed
7
Initiative
13
Damage
12–16
Action pts
1
Morale
1 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
1,220

§ Abilities

Active abilities

Charge!

cast Focus 3 CD 3

Increases Speed and Initiative of all friendly creatures by 1. Duration: 2 round(s).

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Piercing Strike II

passive

Ignores 40% of the enemy’s Defense.

Inspiring

passive

Increases friendly creatures’ Morale by ?. This effect does not stack; only the strongest one is active.

Jousting Bonus

passive

Moving before an attack increases Damage by 10% per hex moved.

§ Auras & field effects

Influences nearby units

Global passive

allies power 2

+2 morale

sunlight_cavalry_aura

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Charge!

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Noble Cavalry

Upgrade A · this unit

Noble Cavalry

Sunspear Cavalry

Upgrade B

Sunspear Cavalry