Old Pilgrim
Lv 15 nature badge Grove Might Autumn

Old Pilgrim

Once a minor prince with martial ambitions, Old Pilgrim changed course after witnessing his friend Lord Rufus become consumed by obsession. Seeking transformation, he embarked on a pilgrimage that led him into the Murmurwoods. The forest embraced him, sensing his yearning for change. Through the Fungal Grove, he found the power he had long sought — not in steel, but in the elemental essence of the wood itself, which now sustains him.

Cost
2,500
Class
Might
Start
Level 15

§ Statistics

Hero profile

Offence
1
Defence
5
Spell power
14
Intelligence
8
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
35%
Defence
35%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Murmuring

    Generates 3 Focus Charge(s) at the start of every battle.

    Available perks at rank 3

    • Just One More Time
      Just One More Time
    • Burst of Energy
      Burst of Energy
    • Strong Connection
      Strong Connection
  • Expert Thaumaturgy

    The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.

    Available perks at rank 3

    • Thaumaturge Brilliance
      Thaumaturge Brilliance
    • Vast Soul
      Vast Soul
    • Archmage
      Archmage
  • Expert Wisdom

    The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.

    Available perks at rank 3

    • Rhythmic Cadence
      Rhythmic Cadence
    • Eagle Eye
      Eagle Eye
    • Stargazer
      Stargazer
  • Expert Sorcery

    +30% Magic Damage dealt.

    Available perks at rank 3

    • Piercing Spells
      Piercing Spells
    • High Mage
      High Mage
    • Sticky Magic
      Sticky Magic
  • Advanced Battle Magic

    Friendly creatures’ Attack and Defense increase by 25% of the hero’s Spell Power and Knowledge respectively.

    Available perks at rank 2

    • Aura of Destruction
      Aura of Destruction
    • Aura of Protection
      Aura of Protection
    • Aura of Wizardry
      Aura of Wizardry
  • Advanced Luck

    The hero gains 2 Luck.

    Available perks at rank 2

    • Beastly Confidence
      Beastly Confidence
    • Always Heads
      Always Heads
    • Mearea’s Chosen
      Mearea’s Chosen