Grove Might AutumnOld Pilgrim
Once a minor prince with martial ambitions, Old Pilgrim changed course after witnessing his friend Lord Rufus become consumed by obsession. Seeking transformation, he embarked on a pilgrimage that led him into the Murmurwoods. The forest embraced him, sensing his yearning for change. Through the Fungal Grove, he found the power he had long sought — not in steel, but in the elemental essence of the wood itself, which now sustains him.
- Cost
- 2,500
- Class
- Might
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 5
- Spell power
- 14
- Intelligence
- 8
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Murmuring Level 3Generates 3 Focus Charge(s) at the start of every battle.
Available perks at rank 3
- Just One More Time

- Burst of Energy

- Strong Connection

Expert Thaumaturgy Level 3The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Available perks at rank 3
- Thaumaturge Brilliance

- Vast Soul

- Archmage

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

Expert Sorcery Level 3+30% Magic Damage dealt.
Available perks at rank 3
- Piercing Spells

- High Mage

- Sticky Magic

Advanced Battle Magic Level 2Friendly creatures’ Attack and Defense increase by 25% of the hero’s Spell Power and Knowledge respectively.
Available perks at rank 2
- Aura of Destruction

- Aura of Protection

- Aura of Wizardry

Advanced Luck Level 2The hero gains 2 Luck.
Available perks at rank 2
- Beastly Confidence

- Always Heads

- Mearea’s Chosen

§ Starting magics












