
Grove · Native: AutumnFungal Iriyad
Elementalists say that each element has two aspects. The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 4–8
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 330
§ Abilities
Active abilities
Awaken: Earth II
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Unrelenting Stone
This creature’s Attack turns into additional Defense until the end of the round.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Area Strike
passiveDeals Damage to the target and all enemies around it. Additional targets take –50% Damage.
Embodiment of Earth
passiveThis creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Living Cover
passiveAdjacent friendly creatures always take minimal Damage.
Stoneheart
passiveLeaves a stone obstacle after death. It is destroyed after taking Damage 2 times.
§ Auras & field effects
Influences nearby units
Aura
alwaysTakeMinDmg
ent_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
rumble
Awaken: Earth II
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



