Vine Iriyad
Tier 3 nature badge Grove · Native: Autumn

Vine Iriyad

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms. Vine iriyads are the earthkin’s preferred vessels for exploration.

Melee Embodiment 3 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
4
Defence
10
Damage
6
Health
45
Speed
3
Initiative
2
Damage
4–8
Action pts
1
Morale
0 [-3…3]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
240

§ Abilities

Active abilities

Awaken: Earth I

cast Focus 3 CD 1

This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Once per battle; lasts until the end of battle.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Area Strike

passive

Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.

Embodiment of Earth

passive

This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    rumble

    ½½½½½½
  • Awaken: Earth I

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.