
Grove · Native: AutumnCrystal Iriyad
Elementalists say that each element has two aspects. The second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 5–7
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 330
§ Abilities
Active abilities
Awaken: Earth II
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Earthshatter
All enemies within a 2‑hex radius can target only this creature until the end of the round.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Area Strike
passiveDeals Damage to the target and all enemies around it. Additional targets take –50% Damage.
Embodiment of Earth
passiveThis creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Crystal Thorns
passiveWhenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 5.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
rumble
Awaken: Earth II
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



